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Home » General Nintendo » TakeTwo: Playstation Move is Wii HD, Kids Growing Up Want to Graduate to HD
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TakeTwo: Playstation Move is Wii HD, Kids Growing Up Want to Graduate to HD

“What Sony and Microsoft have really done with Kinect and Move, especially Move, is provide a bridge for guys that are used to playing the Wii system with the wand and bringing them over to a HD system. The PS3 with Move, in my view, is the Wii HD system. I think maybe Mom isn’t playing, but the kids are ‘graduating,’ and Microsoft and Sony have both provided a bridge to bring them over. I do believe Nintendo did widen the audience; I can’t tell you how many people are going to ‘graduate,’ but I do believe they raised a generation of kids to play videogames that are now growing up and wanting a true HD experience.” – Take-Two CEO Ben Feder

Honestly, I just don’t get it when I see remarks like this. The reason the Wii is as successful as it is, despite not having HD, is solely due to the software. When it can produce games like Wii Sports, Wii Fit, and then back up those casual experiences with Mario Galaxy, Skyward Sword, Metroid, and now Kirby and Donkey Kong, it’s clear to see why the Wii with it’s motion controls succeeded. The thing with the stuff we are seeing for the Move is that all of it has basically already been done on the Wii, and if it is a product that couldn’t sell on the Wii… adding HD isn’t going to make it sell on a console that is much more expensive. The Wii has a massive installed base that don’t “just” buy casual games.

As an example, Metroid Other M is still sitting pretty on top of sales charts, and that game is not for the casual at all. Mario Galaxy has seen great amounts of sales, and New Super Mario Bros. Wii, a game truly targeted at everyone, is fastly becoming one of the best selling games of all time. Taketwo, get with it – the Wii is popular due to the software that supports the motion controls, not due to the motion controls itself. When will third parties realize that when all you make is quick make garbage casual games and it doesn’t sell, that maybe you’re the problem and not the console? Nintendo produces both casual and hardcore titles, and they have zero problems creating sales. Maybe if you stopped making bad games, more people would buy them.

Monster Hunter Tri has sold 1.6 million copies worldwide, a pretty decent third party success. Why did it sell that well? Oh, because the game doesn’t suck. I remember a time when people use to make games like this for Nintendo on a regular basis. Imagine that when all you do is produce crap, no one actually wants to buy it!

 
  • iAMtheWINDWAKER

    I agree: what makes Nintendo great is the software, not the hardware. Sure, I’m excited about the 3DS because it’s much more powerful than the current DS and has 3D. However, the big draw for me is the stellar list of first party titles that are coming with it. I have stuck with Nintendo because of Mario, Link, Samus, and Ash. Not because of the Wii and the DS.

  • I AM ERROR

    I think the biggest problem with both the Kinect and the Move is that they’re “just” accessories… They’ll probably have the same fate most videogame accessories share: lack of support. The Power Glove, all of the pistols for different systems, the 64DD, even the many Wii accessories (Balance Board, WiiMotion Plus)… Every time an acessory is released late into the console’s life, developers tend to avoid using them, for the fear of the added price of the accessory hurting the game’s profit.

    What Nintendo did with the Wii was integrate the motion controls from the get-go, so the majority of Wii titles, both casual and hardcore, third party or first party, end up using them, with mixed results… The player doesn’t need any extra equipment to play motion control games on the Wii, so there is no reason not to try it out.

    IMO, Sony and Microsoft would be better off waiting one or two more years, and releasing their motion control accessories in the next generation…

  • Nathanial Rumphol-Janc

    Error, I agree, but only if the motion controls are pretty much a requirement, not an “option”. If it’s always just an acccesory for those two products, it will never do well.

    Look at the Classic Controller for the Wii. It’s been an option for developers to use from day one, but since it’s not included with the console (as in, it’s an accessory) very few developers have thought of using anything BUT the Wii-Mote.

  • iAMtheWINDWAKER

    Right… I remember an article a while ago with an interview with Miyamoto. He said something like he was always hesitant to add an accessory because an accessory is really just a barrier to entrance (even if it ultimately enhances the gameplay.)

  • iAMtheWINDWAKER

    Nate? How is this site doing? Are you making enough money off of it? I personally love it and would be willing to pay to be a member.

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